Echoes of the Specter
A spectral phenomenon known as the Fissure is spreading across the world, corrupting regions and weakening the barrier between our realm and the void. As intensity rises, increasingly dangerous manifestations appear.
Choose your class, explore 6 unique regions, face fissures with narrative turns, dodge QTEs and 3-phase bosses, and collect legendary equipment — all directly in IMVU chat.
Start now — create your character in the client!
Choose your Destiny
Four unique classes, each with its own skill tree, distinct base stats and strategic role in combat.
Guardian
The unshakable bastion of the group. High defense and protection skills that absorb damage and protect allies.
STR 8 · DEF 12 · SPD 5 · LUK 3
No class passive
Hunter
Swift and lethal predator. Explosive damage and devastating criticals, but pays the price with fragility.
STR 10 · DEF 5 · SPD 12 · LUK 6
Predatory Fragility: +10% damage taken
Arcanist
Master of arcane arts. Combines direct magic damage with damage over time and powerful debuffs.
STR 12 · DEF 4 · SPD 6 · LUK 8
No class passive
Sentinel
The light in dark times. Heals allies, removes debuffs and strengthens the group with sacred blessings.
STR 6 · DEF 8 · SPD 7 · LUK 5
No class passive
Explore the World
Six regions divided into two difficulty tiers. Each with unique monsters, elites and lore.
Murk Hollows
T1Tier T1 · Level 1–5
Swampy caverns covered in toxic mist. Crawling creatures lurk in the eternal dampness.
Eternal Ashes
T1Tier T1 · Level 3–7
Ash plains where the fire never died. Heat distorts the air and forges ember creatures.
Dark Grove
T1Tier T1 · Level 5–10
Ancient forest where light cannot penetrate. Corrupted dryads and spectral beasts inhabit the shadows.
Spectral Tide
T2Tier T2 · Level 11–15
Ghostly shoreline where the tide brings abyssal horrors. Each wave carries echoes of the void.
Devastated Peak
T2Tier T2 · Level 13–17
Ruined mountain with uncontrolled elemental forces. Stone giants and violent storms.
Temporal Nexus
T2Tier T2 · Level 16–20
Ruins where time distorts. Past and future merge into a fragmented reality.
Creatures of the World
Regular monsters, powerful elites and colossal bosses await in every region.
Traits
Elite Monsters
Hydra of the Mists
Lv 5Murk Hollows
Lord of Ashes
Lv 7Eternal Ashes
Shadow Dryad
Lv 10Dark Grove
Dead Captain
Lv 15Spectral Tide
Mountain Titan
Lv 17Devastated Peak
Fragmented Oracle
Lv 20Temporal Nexus
Bosses
Devourer of Mists
T1The primordial beast of the swamps, emerging from the mist to devour everything in its path.
Herald of the Void
T2The manifestation of the void itself, bringing final destruction to the world of the living.
Narrative Combat System
Each fissure is an immersive experience with individual turns, dodge QTEs, class combos and bosses with unique personalities.
Fissure Flow
Fissures follow a complete flow — from lobby to final rewards.
Lobby
Fissure spawns, players join with !entrar or via client. 90s preparation.
Waves
4–7 sequential encounters with increasingly stronger monsters. Narrative transitions between waves.
Final Boss
In Tier 2, the last encounter is always a boss with 3 phases and special abilities.
Rewards
XP, gold, fragments and loot scale by tier. Survivors receive bonuses.
Individual Turns
Each player acts separately, ordered by speed (SPD). Attacks, defenses and fleeing are narrated with rich descriptions that include your weapon name and equipped affixes.
Dodge QTE
On the monster's turn, you type a letter sequence to dodge. PERFECT avoids all damage and has a 25% counter-attack chance. PARTIAL reduces. FAIL takes full damage.
Class Combos
When two players of different classes attack in the same round, there's a 15% chance of a named combo — like Arcane Storm (Arcanist + Guardian) — with bonus damage.
Boss Phases
Bosses have 3 phases with unique special abilities: damage reduction, initiative reversal, telegraphed AoE. Each transition triggers dialogue and taunts.
Immersive Narrative
Every action is described with varied templates — criticals, dodges, deaths, victories. Bosses and elites speak directly to players. Equipment and affixes appear in combat narrative. No two fights are the same.
Skill Tree
32 unique skills — 8 per class, organized into 4 families of increasing power.
Stone Shield
CoreLevel 1
3 turns
50 gold
Self: +40% DEF for 2 turns
Tectonic Strike
CoreLevel 3
4 turns
100 gold
1.4× ATK, 30% Stun 1 turn
×1.4 ATK
Living Wall
AdvancedLevel 8
6 turns
400 gold
Party: redirect 30% ally damage to self for 3 turns
Taunt
AdvancedLevel 12
5 turns
600 gold
Force target to attack you for 2 turns, +20% DEF
Brutal Charge
AdvancedLevel 16
5 turns
800 gold
1.8× ATK, 10% max HP recoil
×1.8 ATK
Inner Fortress
UltimateLevel 20
8 turns
1500 gold
Remove debuffs, heal 15% HP, +25% DEF for 3 turns
Earthquake
UltimateLevel 25
10 turns
2500 gold
AoE 1.2× ATK, 40% chance -30% SPD for 2 turns
×1.2 ATK
Spectral Bastion
SpectralLevel 28
12 turns
4000 gold
Absorb 3 hits (60% reduction) for 4 turns
Complete Arsenal
Equipment in two tiers, 5 rarity levels and consumables for every situation.
Tier 1 — Shop & Exploration
Basic equipment available in the shop and as drops in T1 regions.
Tier 2 — Exploration Only
Elite equipment obtained exclusively as drops in T2 regions.
Equipment — Rarities
Consumables
Minor Potion
Heal 20% max HP
Medium Potion
Heal 50% max HP
Major Potion
Heal 100% max HP
Antidote
Remove Venomous
Return Scroll
Skip explore cooldown once
Strength Elixir
+10% STR for 30 min
Defense Elixir
+10% DEF for 30 min
Speed Elixir
+10% SPD for 30 min
Luck Elixir
+10% LUK for 30 min
Fissures, Storms and Bosses
The world responds to player activity. Check out the dynamic systems that transform each room.
Spectral Intensity & Fissures
Each exploration increases the spectral intensity of the room. When the threshold is reached, a fissure opens.
Fissure Whispers
Strange murmurs, rare finds increase
Spectral Drain
Spectral drain, HP lost per explore, gold increased
Spectral Harvest
Spectral harvest, loot doubled, maximum danger
Storms
Manifestations of instability that affect the entire room for a limited time.
Arcane Surge
Increases magic damage and drops
Red Moon
Prosperity — gold and XP increased
Temporal Rift
Time distortion — cooldowns altered
Soul Tax
Increased stamina cost
Void Tide
Stronger monsters, better loot
Spectral Silence
Spectral skills disabled
Room Bosses
When spectral intensity reaches the maximum threshold, a colossal boss appears in the room. All present players can attack it and damage is shared. Bosses have 3 phases and drop spectral fragments.
Chat Commands
Use these commands directly in the IMVU room chat to interact with the RPG.
| Comando | Alias |
|---|---|
!explore | !e |
!boss | — |
!stats | !s |
!room | — |
!entrar | — |
!esquiva | — |
!rpg | — |
!help | !h |
Inventory, equipment, shop, skills and stat management is done through the desktop client panel.
